Sony brings PS5 Pro’s AI upscaling to the standard PS5
Key Points
- Sony launched QSSR, a lighter version of PS5 Pro's PSSR upscaler.
- QSSR runs on the standard PS5 console for the first time.
- Marvel's Wolverine and Ghost of Yōtei are the first supported games.
- Sony built QSSR with AMD under its Project Amethyst partnership.
- All PlayStation developers will get access to the technology.
Sony has brought a lighter version of its PS5 Pro AI upscaler to the standard PS5.
The company announced Quick Spectral Super Resolution (QSSR) on the PlayStation Blog, with Marvel’s Wolverine and Ghost of Yōtei as the first two games to support it.
Sony patched both titles to add QSSR as an extra graphics option for players on the base PS5 console.
QSSR is a cut-down version of PlayStation Spectral Super Resolution (PSSR), the AI upscaling technology Sony built into the PS5 Pro.
PSSR analyses game images pixel by pixel and uses AI to upscale them with more detail and stability than conventional upscaling methods.
Daniel Craig, principal engineer for graphics R&D at Sony Interactive Entertainment, said PSSR’s computational demands had previously made it impossible to run on the standard PS5.
Sony developed QSSR through Project Amethyst, its AI graphics collaboration with chipmaker AMD.
Craig said the new upscaler relies on a streamlined neural network and a hand-tuned implementation that squeezes maximum performance out of the PS5’s hardware.
Sony said PSSR remains the gold standard on PS5 Pro, but that QSSR still delivers noticeable gains in image detail and stability on the standard console.
Insomniac Games, the studio behind Marvel’s Wolverine, said the technology sharpens the game’s environments.
“QSSR adds more pixel-level clarity and stability to our environments, bringing out extra detail amidst the busy streets of Madripoor, the dense alleyways of Shinjuku, and many other areas across Logan’s epic journey,” said Mike Fitzgerald, head of technology at Insomniac Games.
“It’s a perfect companion to the launch of Marvel’s Wolverine, and it brings a great taste of the PS5 Pro experience to our players on PS5,” Fitzgerald added.
Sucker Punch Productions, which developed Ghost of Yōtei, highlighted improvements to character and environment detail.
“QSSR excels at resolving the fine details in our characters and environments and does so with a level of temporal stability that hasn’t been possible on the PS5 console until now,” said Jasmin Patry, lead rendering engineer at Sucker Punch Productions.
Sony said it will offer QSSR to all PlayStation developers, which means more PS5 games could add support in future.